Among the various options like square, hexagon, point-to-point, etc., it exists another interesting way to develop the campaign map: the Offset Squares system, detailed in some blogs like:
- Bob Cordery's blog (http://wargamingmiscellany.blogspot.com.es/2009/05/operational-level-wargame-design-1-why.html) or
- MsFoy's blog (http://prometheusinaspic.blogspot.com.es/2013/05/the-man-who-killed-pythagoras-and-other.html)
Offset squares system |
Following with this subject, mapping with offset squares, the excellent "The Perfect Captain" homepage (http://perfectcaptain.50megs.com/bfinder.html), details his own system, the so-called Battlefinder : The Campaign System.
Battlefinder basee sheet that allows multiple combinations with pre-designed cards |
It
has an interesting and easy concept, for each area or card, the
Provender Points. "The red numbers on the right side of each card
(always P#) are the provender points available on each card. This is an
abstract rating which at any time can represent the amount of moveable
wealth present in the CS, the amount of crops that the CS produces, or
even the amount of habitable shelter available in the CS. Players may
interpret this in any way they can imagine."(1)
Example of cards with Provender Points on the middle right. |
Currently
, after several previous attempts, I think I've reached a compromise
between facility for drawing squares and versatility of hex grid to
measure distances. Moreover, the support of the game is the program
MSExcel, instead of Vassal , Cyberboard or another. Why? Because it
facilitates be both a spreadsheet for drawing the map and can implement
the old concept of Matchboxes system for solitaire play.
First version: the inside of boxes reflects the type of terrain, the name of the area and the Provender Points on the bottom right. More like Battlefinder style |
Each square represents an area of 12x12 km (7,45x7,45 miles), divided into 16 squares of 3x3 Km (1,86x1,86 miles). On the computer screen, 64x64 pixels every mini-square.
Second and last version (I hope so): it looks more like a map and not a cards style. Dark green represents forest areas. |
The full area of Bavaria Campaign, from Ulm to Passau, and the Danube river on the center of the map. An example for the Excel worksheet for the main map. |
In my campaign system there are two Excel worksheets: a map of the
campaign area, and the other a more simplified version of the map for
dummies movement. The dummies represent, as General Nuisance says about
his system: "The line of red chips across the map is the Prussian
"front" [in the example] representing cavalry vedettes, local militia,
frontier troops and rumors of enemy locations and movement. On the map,
you move one city/town per "day" (2).
The second Excel worksheet with the dummies (red squares) |
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Resources:
(1) http://perfectcaptain.50megs.com/bfinder.html
(2) http://www.smallworldproductions.blogspot.com.es/2012/08/solo-campaign-part-1.html
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Note: As you suppose or know I'm not native or english speaking so despite my old First Certificate degree, probably there will be some failure of the spanish translation so I beg patience and understanding if a word or meaning is not entirely correct what it should be.
Note: As you suppose or know I'm not native or english speaking so despite my old First Certificate degree, probably there will be some failure of the spanish translation so I beg patience and understanding if a word or meaning is not entirely correct what it should be.
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